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Educational game «KROK»
A browser game — a unique tool for psychologists and social workers to work with teenagers, combining fairy tale therapy methods and gamification.
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What is «KROK»?
It is a browser game and a new unique tool for working with teenagers for psychologists and social workers. It combines fairy tale therapy methods and gamification.
The game can be used in work with teenagers in grades 5–11.
The game allows teenagers to:
- learn to identify situations with signs of violence
- understand how to act correctly in cases when such signs appear
- realize that this happens regardless of the child's actions and personality
- experience a demo stress situation in the game to learn not to evaluate themselves and their emotions negatively, and to know who and where to turn for help
Student reviews during the game
How to try the game?
Fill out the registration form and receive a link to the game.
Read the methodological guidelines for the game.
Watch the video instructions or the instructions in the game's main menu.
Methodological guidelines for the «KROK» game
The methodological guidelines are additional materials for psychologists that will be useful when preparing for a lesson. They contain information on correctional and psychoeducational work with people who have experienced violence.
ViewFREQUENTLY ASKED QUESTIONS
Fill out the Google form once, after which you will receive a link to the game. When reopening the form from the same account, the received link will be saved.
Detailed instructions for using the game during a lesson, conducting reflection with students, and theoretical materials for lesson preparation are in the Methodological Guidelines for psychologists.
Yes! When entering the game, select the «Solo» mode. This way you can play independently and see the entire scenario to prepare for a lesson with the class.
Yes, the game broadcasts all events to students' screens. In that case, you will need to provide a link to the room for students, create a game, and provide a 4-digit joining code that will appear on the screen.
It is advisable to have a good internet connection. You can ask students to share internet with each other, sit in a room with a router, or even play from computers in the computer lab.
PROJECT RESULTS 2023-2024
12000+
5
1000+
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